Gus

Gus Vogel

Software engineer with experience in 3D graphics/shaders. SF bay area

Follow me -> https://twitter.com/gusvogelnice

My games -> https://superessence.itch.io/

Experience

ServiceNow - 2018-2023, Software Engineer, 2 promotions over 5 years

BlueDomeTech - 2024, freelance software, data visualization (labelling) tool for driving footage QA

2025

Mach Speed Intercept

multiplayer tactics game

https://superessence.itch.io/mach-speed-intercept


Simultaneous planning game where you drag to position your fighter planes then watch them fly against an opponent.


Unity, Shaders, Networking

2024

Unity Remake Project

Spybotics: Nightfall Incident

Play it for free on itch.io

https://superessence.itch.io/nightfall


I remade the classic web game for modern PCs and web using Unity. Features improved controls, bugfixes, fullscreen responsive pixel UI. I reimagined the old static background art as real-time 3D scenes (see video)


My goal was to release a full game using Unity and to make this flash-era game more easily playable for the community. The remake has been well received and played by thousands.

2018

Custom C++ Game Engine multiplayer "Splatoon-like"

Doom & Bloom

C++, OpenGL

Custom 3D​ game engine and networked multiplayer game made in 10 weeks. This was still early in my graphics career so I was self-learning most of these concepts for the first time. I contributed the majority of ​3D​ graphics and a lot of gameplay code. Features Splatoon-like gameplay with collaborative texture painting over the network.

My contributions include:

  • networked virtual texture painting
  • batched instanced draws and culling
  • LOD
  • subsurface scatter shader
  • interactive foliage and wind vertex shaders
  • "soft" toon shader
  • first/third person controls.
  • particles

This was an uninstructed team project in the last quarter at UCSD. I'm proud of this game because it is fun and achieves a certain look, given our time constraint and limited knowledge at the time. Not to mention doing 3D models/texture assets myself. We did a good job of scoping our work for the time available so we were never caught without critical features or with an unstable or unperformant build. Watch the video to see it in action!

2019

Doom & Bloom 2

Lite remake of the above game in Unreal Engine 4. Can paint over the network and the core gameplay mechanics of tilling, seeding, and watering are in place. Mostly an experiment to learn multiplayer programming and learning Unreal Engine.

  • C++
  • Unreal Engine 4
  • Perforce

2018-2023

Various Graphics

these images are custom shaders I made

  • Analog video emulation shaders
  • Monte Carlo path tracing in a compute shader
  • Procedural game environment
  • Interactive mesh editing - triangle edge decimation
  • 2D convolution theory - edge detection, dither, antialiasing
  • some three.js dev

Education

B.S. Computer Engineering
University of California San Diego